Krondor, Tear of the Gods

Krondor, Tear of the Gods

Book - 2002
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Baker & Taylor
Now in possession of a powerful sorcerer's stone, the enemies of Krondor are emboldened to make war, but Prince Arutha and his people will struggle to recover the stone and restore peace, in the conclusion of the Krondor saga. Reprint.

HARPERCOLL

The vile sorcerer Sidi plans to strike the kingdom a fatal blow, setting the murderous pirate Bear upon the high seas in pursuit of the vessel that is transporting Midkemia's most holy object; the Tear of the Gods. From this miraculous stone all magic power is believed to flow. And if the Tear becomes the mage's trinket, the future will hold only terror, death and unending night. For Squire James, Lieutenant William, and the able magician Jazhara, the race is on to rescue the remarkable artifact. For all manner of dark creatures are gathering with one unspeakable purpose: to breed the chaos that will hasten the destruction of Squire James and his brave companions . . . and bring about the total corruption of the Tear of the Gods.



Publisher: New York : HarperTorch, 2002, c2000
ISBN: 9780380795284
0380795280
Branch Call Number: FEI
PBK FEI
Characteristics: 365 p. : ill. ; 18 cm
Alternative Title: Tear of the gods [paperback]

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cpurvis
Mar 01, 2010

A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. For the holiest of holies, the Tear of the Gods has been lost to the Temple of Ishap. After a raid planned by Bear, one of the most brutal pirates to sail the Bitter Sea, goes dramatically wrong, the colossal gem sinks below the waves.

Only one man survives with knowledge of its exact location. But he's gone underground in Krondor. He is Knute, treacherous pilot of the pirate ship. Bear wants him alive - until he extracts the information he needs, by whatever means necessary.

So begins the story of the Tear of the Gods, the most powerful artifact known to the Temples of Midkemia. since it allows the temples to speak with their gods. Without it, they will be lost for a decade, until another gem is formed in the distant mountains

Squire James, William, and Jazhara, new court magician, must seek out the location of this gem, with Brother Solon, a warrior priest of Ishap, and Kendaric, the sole member of the Wreckers' Guild with the power to raise the ship. They are opposed by the minions of Sidi, servant of the Dark God, who seeks to possess the Tear for his own ends, or to destroy it, denying it to the forces of light.

This third tale in the Riftwar Legacy is a breathless race for priceless treasure. It's a race against time, against the myriad sinister and competing evil forces desperate for the all-powerful prize, and ultimately against the fundamentals of nature, which in Midkemia can be as formidable as the Gods themselves...

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